Game Boy photo filter

Turn a photo into a 4-shade Game Boy (DMG) picture — the green palette #0f380f · #306230 · #8bac0f · #9bbc0f with 4×4 Bayer dithering.

Bayer (ordered) dithering example (1-bit, Great Wave)
Bayer (ordered)
Floyd–Steinberg dithering example (1-bit, Great Wave)
Floyd–Steinberg
Blue noise (void-and-cluster) dithering example (1-bit, Great Wave)
Blue noise (void-and-cluster)

Try it on your image ↓

What is the Game Boy look?

The Game Boy look uses the original DMG's 4-shade green palette (commonly given as #0f380f, #306230, #8bac0f, #9bbc0f) at low resolution, with ordered dithering to fake intermediate shades.

How to do it

Turn a photo into a 4-shade Game Boy (DMG) picture — the green palette #0f380f · #306230 · #8bac0f · #9bbc0f with 4×4 Bayer dithering.

  1. Open or drop an image (a sample is preloaded).
  2. The preset above is already applied. Adjust contrast, palette and strength to taste.
  3. Compare with other algorithms from the Algorithm menu.
  4. Download PNG (free up to 1000px) or SVG/GIF with Pro.

Frequently asked questions

What are the Game Boy palette hex codes?

The commonly used DMG palette is #0f380f (darkest), #306230, #8bac0f and #9bbc0f (lightest). Gridloom also lets you edit them or import alternatives from Lospec.

What resolution was the Game Boy screen?

160 × 144 pixels. Set pixel scale to enlarge the result without blurring.

Can I make a Game Boy Camera style image?

Yes. Use the grey 4-shade palette instead of green, Bayer 4×4, and boost contrast; the Game Boy Camera used ordered dithering at 128×112.

Is my image uploaded?

No. The dither runs locally in your browser; nothing is sent to a server.

Is it free?

Yes. Every algorithm previews free and PNG exports up to 1000px are free with no watermark or signup. Pro ($5 for 30 days, USDC) adds print-resolution exports, SVG, GIF and video.